2024/04/24 12:00:07 PM

Counter-Strike: Global Offensive Update Released 11/15/2013

counter strike global offensive

Release Notes for 11/15/2013

[GAMEPLAY] – Reduced fade to black time to 0.3s to better hide enemy movement when playing with “mp_forcecamera 2”.
– Buy Time now lasts the entire Warmup period.
– Fixed the Defuse Kit making a pickup sound that everyone could hear when walking over it.
– In official competitive mode players now accumulate end of round money even if they are disconnected at the moment when end of round money is awarded to their teammates.
– In official competitive mode players who disconnect from the game server while alive are treated as having committed suicide and don’t receive end of round money for that round.

[MAPS]

– Mirage improvements based on pro feedback
— Raised skybox ceiling around T spawn
— Rebuilt red building in T spawn to give more room for grenade throws
— Fixed a bug where Ts could see into Bombsite A without exposing themselves
— Added collision on tall box near CT stairs to prevent players getting onto it
— Fixed a bug where a player could get onto boxes near ladder room alone
— Added wider cover in mid, T side
— Made CT sniper window in mid taller
— Removed gaps where players could see through scaffolding in Bombsite A
— Fixed various spots where you could see through crates in Bombsite A
— Made it possible to shoot through a crate in Bombsite A
— Smoothed out movement inside Palace
— Added wider windows in Bombsite B apartment
— Fixed a bug where a player could stand on the wall outside B apartment
— Removed dark door underneath Bombsite B apartment
— Added pretty flowers

– Nuke
— Fixed invisible I-beam collision in hut/lobby

– Inferno
— Made railings on balcony near Bombsite A and CT spawn easier to see through

[UI] – Fixed the overhead Freeze Time icons not updating frequently enough to catch certain equipment changes.
– Fixed the Freeze/Invuln Time color correction being wrong if the Invuln Time was shorter than the Freeze Time length.
– Fixed Achievement icons not appearing when it displayed Achievements earned in the previous round.
– Fixed map selection button becoming inactive when Workshop maps are being updated.
– Added Inventory error message when Steam cannot access your items.
– Added item image to Delete Item confirmation.
– Contracts
— Fixed not auto-scrolling away from a blank item list.
— Fixed being able to submit without signing.
— Fixed signatures being offset from the mouse cursor.

[SPECTATING] – Reduced duration of red player damage effect.
– In GOTV the kill camera now orients so both the killer and victim are visible.
– Fixed spectator navtext no longer wrapping.

[DEMOS] – Work in progress improvements to demoui & demoplayer:
— Menus, Overview Map, Graphs, etc. now work when the demo is paused.
— Improved seeking with less particle effect, sound, and HUD spew.
— Demo Timescale slider now goes up to 10x.
— Added buttons to directly set demo timescale to 1/4x, 1/2x, 1x, 2x, 4x speeds.
— Fixed Stats Graph round columns not resetting correctly when rewinding a demo.
— Removed demoui2.
– Fixed color of weapon names not matching the actual rarity of the weapon.

[COMMUNITY] – Added server convar sv_matchend_drops_enabled for suppressing item drops at the end of tournament matches, play time is still accumulated by players and items will be awarded at the next opportunity.
– Using the game_round_end to force a specific winner now consistently increments the round number (you must still use the game_score entity to set the appropriate team score).
– Fixed a case where CT coaches would get locked into 3rd person.

[MISC] – Cached inventory icons are regenerated if Texture/Shader Detail is increased using the Options menu.

[LINUX DEDICATED SERVERS] – Updated the version of libstdc++.so.6 for Linux dedicated servers to require Glibc 2.11.
– Linux dedicated servers now upload core dumps out-of-process and more reliably.

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