2024/05/09 3:08:54 AM

Updates

Counter-Strike: Global Offensive Update Released 11/15/2013

Release Notes for 11/15/2013 [GAMEPLAY] – Reduced fade to black time to 0.3s to better hide enemy movement when playing with “mp_forcecamera 2”. – Buy Time now lasts the entire Warmup period. – Fixed the Defuse Kit making a pickup sound that everyone could hear when walking over it. – In official competitive mode players now accumulate end of round ...
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DHW 2013 Souvenir Package & Linking with Twitch

Today’s update includes several changes to gameplay, along with map improvements, UI additions, and more. Click here for the full details. The 2013 DreamHack SteelSeries CS:GO Championship is just a few weeks away, and the competition has been heating up. During the event, spectators of live matches will have a chance to receive keyless DreamHack Winter 2013 Souvenir Packages. To become eligible for Souvenir Packages, ...
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Counter-Strike: Global Offensive Update Released 11/6/2013

Release Notes for 11/6/2013 [GAMEPLAY] – Changed C4 planting sounds based on pro feedback. When planting the bomb, it plays an initialization sound that everyone can hear, but ONLY the player planting will hear the code typing sounds. This makes fake planting possible (similar to fake diffusing as a CT). – All items now follow the same pick up sound ...
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Skins Alive: CS:GO Gets Realistic Weapon Skinning Tool

CS:GO is the 4th, 6th and 9th most popular games on Steam, it’s only recently begun to feel like one of Valve’s games. They’re now honoring the M4A1 fetishism of the game’s tens of thousands of players by adding player-created Weapon Finishes. Valve have added the Workbench to Counter-Strike: Global Offensive, a tool for viewing and creating Counter-Strike skins. The community has been ...
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Counter-Strike: Global Offensive Update Released 10/30/2013

Release Notes for 10/30/2013 [SPECTATING] – Spectating and dead players can now view a series of graphs displaying player/team statistics over time. Graphs are bound to lastinv (q, by default). – Fixed Avatars being overly bright for the selected player. – When a player is damaged, their outline is filled with a flashing red ‘damage amount’ indicator. [MAPS] – Adjusted ...
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